Validate
Find proof that a real user wants the product.
Every run follows the same skeleton, but your cards decide whether each stop feels like momentum or a small accounting crime. Read the route before you sit down at the table.
Phase goals are visible before you play. Market rules change at decisions 1, 3, and 5; trait drafts land after decisions 2 and 4.
Prove that someone wants the product before the cash disappears.
Find proof that a real user wants the product.
Choose a power-up and add its cards.
Fundraising brings $2.2k less Runway and +4 Debt. Research and Operations restore +6 Sanity.
Turn attention into users without turning the company into smoke.
The waitlist discovers the broken demo.
Convert attention without losing control of the company.
Growth and Marketing gain +11 Hype, but cost 4 Sanity. Brand cards gain +6 Hype.
Grow the machine without letting its hidden costs eat the company.
Commit to the build that will face the final audit.
Someone has prepared a very small spreadsheet.
Product and Engineering lose an extra $850 Runway. Operations removes 4 extra Tech Debt.
One final decision, then the auditor values what survived.
File a business the auditor cannot dismiss.
Your final valuation is judged against every stat, every threshold, and the paper trail you created.
Three complete runs are free. Extra runs wait until you have learned the map.
Enter the boardroom